VR ( Vitual Reality)

 

Virtual reality (VR) implies encountering things through our PCs that don’t generally exist. From that basic definition, the thought doesn’t sound particularly new. When you take a gander at a stunning Canaletto painting, for instance, you’re encountering the destinations and hints of Italy as it was around 250 years prior with the goal that’s a sort of virtual reality. Similarly, in the event that you tune in to encompassing instrumental or traditional music with your eyes shut, and begin imagining about things, isn’t that a case of virtual reality an ordeal of a world that doesn’t generally exist?

 

Shouldn’t something be said about losing yourself in a book or a motion picture?

 

Clearly that is a sort of virtual reality

 

Although virtual reality has been around for years, the tethered hardware to experience it has traditionally been expensive, bulky and power-hungry. Today, mobile VR headsets, which are basically goggles that will hold a Smartphone, have allowed VR apps to spread into the consumer market. The goal of each type of VR headset is to provide the viewer with an experience that is so real, the headset itself is forgotten

 

VR apps for both mobile and tethered apps incorporate technology such as gaze tracking, IR sensors, gyroscopes and accelerometers to move the user’s point of view in a natural manner. Mobile apps often include stereo sound, while tethered apps may feature surround or even 3D sound. Development challenges for all VR apps and headsets include eliminating latency to reduce viewer disorientation, headache and nausea.

1. OCULUS RIFT

A computer-based system that reignited interest in virtual reality when the Oculus VR startup launched a successful Kick starter campaign. Rift works with positioning technology that lets the user move physically through 3D space and has Touch controllers

Step into Rift

Rift is unlike anything you’ve ever experienced. Whether you’re stepping into your favorite game, watching an immersive VR film, jumping to a destination on the other side of the world or just spending time with friends in VR, you’ll feel like you’re really there.

The magic of presence

Rift’s advanced display technology combined with its precise, low-latency constellation tracking system enables the sensation of presence – the feeling as though you’re actually there. The magic of presence changes everything. You’ve never experienced immersion like this.

Natural gestures and movement

Before you even pick up a pair of Touch controllers, you know how to use them. Intuitive actions in VR feel as natural as using your real hands.

Advanced and refined design

From the moment you pick up Rift, you’ll feel and see the attention to detail that has gone into its design and construction. Customizable, comfortable, adaptable and beautiful, Rift is technology and design as remarkable as the experiences it enables.

Gallery

Groundbreaking industrial design for the most advanced VR experience.

  1. MICROSOFT’S HOLOLENS

The system features 3D specialized sound, Wi-Fi, a Kinect-like camera with a 120-degree spatial sensing system, a fleet of gyroscopes and accelerometers and a transparent screen for each eye.

 

Optics

HoloLens has see-through holographic lenses that use an advanced optical projection system to generate multi-dimensional full-color holograms with very low latency so you can see holographic objects in your world. The key to a great holographic experience is holograms that are light point rich, i.e. have a high holographic density, and are pinned or anchored to the world around you. To achieve this, HoloLens has been designed for optimal holographic density of 2.5K radiants. The more radiants and light points there are, the brighter and richer the holograms become. HoloLens has been tested and found to conform to the basic impact protection requirements of ANSI Z87.1, CSA Z94.3 and EN 166.

Sensors

HoloLens contains advanced sensors to capture information about what you’re doing and the environment you’re in. The built in cameras also enable you to record, something we call mixed reality capture (MRC), HD pictures and video of the holograms in the world around you to share with others.

Human Understanding

With HoloLens you can create and shape holograms with gestures, communicate with apps using your voice and navigate with a glance. HoloLens understands your gestures, gaze, and voice, enabling you to interact in the most natural way possible. With spatial sound, HoloLens synthesizes sound so you can hear holograms from anywhere in the room, even if they are behind you.

Input /Output/ Connectivity

Microsoft HoloLens is the first fully unlettered holographic computer running Windows 10. It is completely self-contained, with no wires, phones, or connection to a PC needed.

Processors

In addition to the CPU/GPU, HoloLens comes with a Microsoft HPU. This custom silicon efficiently processes a large amount of data per second from the sensors. HoloLens understands gestures and where you look, and map the world all around you, all in real time.

Power

Battery Life 2-3 hours of active use Up to 2 weeks of standby time Fully functional when charging Passively cooled (no fans).

Memory

64GB Flash 2GB RAM (2GB CPU and 1GB HPU)

OS and Apps

Windows 10 and Windows Store

 

  1. HTC VIVE

Plugs into a powerful gaming PC for its performance. Dual base stations allow users to move freely through a 15′ X 15′ area. The system was developed collaboratively with Portal, a video game software company

VIVE IS THE DESTINATION FOR…

AAA games and unforgettable experiences. Get lost in over 2000 titles available for VIVE.

SURREAL

Up to 15′ x 15′ Room-Scale Stage. Teleport around boundless virtual worlds sitting at your desk, or create a dedicated room-scale play area where you can physically walk around. SteamVR™ Tracking provides the best experience possible, so play the way that works for you – seated, standing or room-scale.

Fully Immersive

Precise, 360-degree controller and headset tracking, realistic graphics, directional audio and HD hepatic feedback mean realistic movement and actions in the virtual world. It doesn’t get more first-person than this.

Play Safer

The Chaperone system warns you about the boundaries of your play area, so you stay immersed in VR without worrying about the real-world. The front-facing camera also gives you a glimpse of the real-world – so you can sit down, grab a drink or carry on a conversation without taking off the headset.

Powered by SteamVR

Enjoy over 1500 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends.

VIVE Video

An immersive, cinematic VR video player for standard, 3D, 180˚and 360˚ videos saved on your computer. Available for free on VIVEPORT and Steam.

  1. GOOGLE CARDBOARD

A low-cost, smart phone container made of plain cardboard. There are a number of inexpensive headsets based on the original open source model.

 

Immersive experience

Using your smart phone and VR apps, games or videos,¹ Google Cardboard puts you into stunning environments that stretch out all around you. Travel the world, explore outer space and more. No matter where you look, it’s as if you’re really there.

Works with your smart phone

Cardboard supports most Android or iOS phones with screen sizes from 4 to 6 inches (10 to 15 cm). It also has an interactive click button that works with all compatible phones.²

Clever, user-friendly design

Cardboard assembles in three simple steps. It also features custom-designed, high-quality lenses for immersive visuals and a partially laminated body for durability.

Setup is easy

  • Download the Google Cardboard app and scan the QR code on the viewer using your phone’s camera.
  • Open the top flap of the viewer and take out the side flaps. Pull the flaps up and press against the fasteners on the sides.
  • Put your phone inside the Cardboard viewer and look through the lenses to enter the world of VR.

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Tech specs

  • Length: 150.0 mm (5.9 in)
  • Width: 90.0 mm (3.5 in)
  • Height: 55.0 mm (2.2 in)
  • Weight: 96.0 g (3.3 oz)
  • Material: Body Cardboard
  • Lens: Plastic acrylic